Re: Euphoria Robots etc.

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> Nice!
>
> A suggestion to make it more fun - let's use Jesus & Greg's sockets to
> play over the internet in real time. We'll need a standard game display
> which everybody copies,
> and a set of rules. Your program waits for its turn, sends a move,
> listens for
> other player(s) moves, and manages the screen. That part is standard,
> shared by
> everyone.
>
> Obviously, something like this could also be used for human players, but
> I like
> the idea of dueling robots.
>
> You write the robot's response methods - the smarter the better.
> (Unless perhaps we deduct points for taking too long to evaluate the
> situation?)
>
> Regards,
>
> Irv
> http://www.mindspring.com/~mountains -- Euphoria programs and links
>
Hello,
That sounds fun :) how about the whole thing being in real time.
there would be a server and the programs would be clients, the
programs could send requests for information about the status
position ect and send commands to move themselfs. thus if a program
was versy fast it could get a big advantage over slower programs.

--PatRat (Thomas Parslow)
--               ()___()
--                (o o)
--                =\O/=
--             Rat Software
-- http://www3.mistral.co.uk/billparsl/

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