was wondering...

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Hi to all reading this,
       I was wanting to share data between a windows program and a dos
program, using peek and poke, such as was described in this posting by Kevin
Sieger:

>...made a small program to allocate
>100 bytes of memory and I allowed for input of a string.  The program
>then poked this string into memory at the allocated position.  I then
>had it pass the address and number of  bytes to a file, and ended the
>program with wait_key (so program would not end, will have something
>better later ;}!).  I then created another program that read  the memory
>location and number of bytes from the created file, and peeked at that
>location with the info, and WALA!! It displayed the string I inputted.
>This was done under win95...

I was wondering, does anyone know what a good memmory address to do this at
would be?  I have a general knowledge of how to do it, such as directed
above, and was planning on using it to talk from a dos game I am working on
to another dos game or server through a windows tcp program written with
Eusock.
    Thanks in advance...
Monty

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