3D Sample

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Here's a sample image created by my 3D engine. I still can't quite get
the texture mapping working correctly, so i've left it out for now. I
think i'll read the texture mapping document i got again. sorry it's
just an image rather than a program, but i'm not posting any source code
'till it's all nice, cos right not it's not too friendly. The image has
3 translucent pyramids which have motion blur, i don't know if the blur
is very visable, but it's there when the thing is animating. It's in
ture color cos i wrote up my own true color routines. although it only
gets 5.12 Fps on my P100, it'll be much faster once i do it in assembly
code. I might need some testers with rad graphics cards because i found
out i have only a 512 k card rather than the 1 meg i'm sposed to. So i
can't test any higher than 800x600 x 256 or 320x200 x 16.7M. I may try
to implement the 4G color mode i discovered on the list, but that's
insane, who needs 4 billion colors? Anyway.. If anyone has any
comments/ideas/etc... they would be appreciated. Don't expect this
project to be finished any time soon, cos it's a pretty huge task! But
when it is it'll be very good. (I hope) I want it to be at least able to
produce Quake quality graphics, although it'll have a few added effects,
like colored lighting, etc..

Thanks,
  Mark / Liquid~Nitrogen._

ps. you might want to save the image and zoom it in a little to get a
better view, it is sposed to be 320x200.

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