RE: Are people interested in 2d games libraries?

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Ray Smith wrote:

> There are a large number of graphics libraries available for Euphoria.
> A quick search of the archives lists many, and a quick email to the 
> list would have returned everyone's favourite. 
> ... my favourite being euAllegro :)

I thought euAllegro was for DOS. I had looked at Allegro a few years 
back (in fact, I think I still have the docs around here somewhere). I 
wanted to do the Risk clone in win32, so with my assuming and all I 
overlooked it. Maybe I'll take another look.

> I released the first version of euAllegro a couple of years ago and 
> was just doing an updated to it ... I just asked the question
> is anyone interested in 2d libraries to try and drum up some 
> enthusiasm for myself!

Ah! I see. I thought you were starting from scratch.

> So your routines don't really fit in to what I'm trying to achieve 
> with euAllegro. Thanks for the offer though! :)

You're very welcome, sir.

> As good as all the available Euphoria libraries ... there are still
> a reasonably small number of applications being written (or released), 
> and this is testimoney to the difficulty of writting software in any
> langauge ... it just isn't easy ... and it just takes alot of effort
> and commitment.

Yup, I hear ya. I did finally manage to finish two small apps and sent 
them off to Rob over the weekend. I found with Euphoria that it took me 
three months of playing around to really understand how the language 
worked. Then it took very little time to actually create the apps. Of 
course, they're small and there's virtually no error-checking except a 
bit in the file I/O routines that was already there when I lifted them 
from someone else's code. The biggest hurdle to learning Euphoria for me 
was giving up habits I'd cultivated in other languages. Once I stopped 
struggling to do things the 'C' way or the Amiga way or the 
PHP/Javascript/blah-blah-blah way, it was a lot easier.

-Ron T.

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