Re: Slow Text-gui

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> How about a multiplayer game, where the skill is not in strategy or reactions,
> but programming skill. Pitting different people's code against each other and
> seeing which comes out top. It is a bit like AI I suppose and could turn into
> a full game. The scenario could be an aerial dogfight or something simple like
> a maze. Each player would have a routine, each rountine would be called in
> turn and given all the variables in order to make its decision. Does anybody
> fancy the idea ?
There are allready a few games like that (see my A-TRobots page
at: http://www3.mistral.co.uk/billparsl/atrobots.htm) but I think a
Euphoria one is a great idea!
It could work seting and reading global vars to tell the main game
what it wanted to do.  So say if it wanted to turn 180o  it
would set the TURN var to 180o and then it could monitor the TURNED
var to see how far it had got.
--PatRat (Thomas Parslow)
--               ()___()
--                (o o)
--                =\O/=
--             Rat Software
-- http://www3.mistral.co.uk/billparsl/

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