Re: Slow Text-gui
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Jan 18, 1998
- 781 views
>What is going on with the Markup project ? Is it being done secretly or has it >been scrapped ? What Markup project, well it aint a secret any more I suppose.. >How about a multiplayer game, where the skill is not in strategy or reactions, >but programming skill. Pitting different people's code against each other and >seeing which comes out top. It is a bit like AI I suppose and could turn into >a full game. The scenario could be an aerial dogfight or something simple like >a maze. Each player would have a routine, each rountine would be called in >turn and given all the variables in order to make its decision. Does anybody >fancy the idea ? Very cool idea, we don't need suberp grafix, nor suberp gameplay, we only need a "virtual world engine" written by some1 who doesn't play its own game. Then we could write our own player's routines. (we can use a set of global routines, vars and constants to interact) Then we register the routine iD's of our player. And let the virtual world engine show us a fight. We could then use multiplayer, or save our hero as a file. (shrouded if we think it we want to hide our techniques. And maybe we want to create multiple players, and let them work in teams against each other. It should be a very cool play-thingie. And Euphoria is brilliant for this. >If you find me a bore, send me a SHUT UP mail, otherwise give me your >opinions. ??!! What ???! If any1 finds me a mail, sent your self a SHUT UP mail 8-) Ralf