Re: Euphoria++

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--- Jeff Zeitlin <jzeitlin at cyburban.com> wrote:
> Mike the Spike, in his inimitable and occasionally
> offensive way, makes a
> quite valid point with regards to using compiler-
> and/or platform-specific
> code in the translator output.

Thanks man.

> What I might suggest - which would ultimately
> enhance cross-platform/
> cross-compiler support - is for the Euphoria
> translator to generate code
> for specific, well-documented routines to perform
> given functions, such as
> graphics or interrupts, and also provide 'wrappers'
> to provide the
> 'standardized interface' for supported
> platforms/compilers.  As people
> attempt to use new platforms/compilers, if calls to
> the specified routines
> are made, it would be the user's responsibility to
> provide the appropriate
> functionality, conforming to the specified
> interface.
> 
> Thus, the Euphoria translator would always generate
> code for placing a
> pixel on the screen using a routine "putpixel(int
> xcoord, int ycoord, int
> color)"; this would be mapped by wrapper routines -
> provided either as a
> precompiled library/object file or as a source
> include file - to whatever
> the "real" routine for the particular
> platform/compiler is.  Depending on
> the code actually in the putpixel routine that the
> translated code calls,
> this could even allow for 'text-mode graphics',
> based on line-drawing
> characters, for example in the DOS CP437 character
> set, or the old
> Commodore PET/64 character graphics.
> 
> Thoughts?  Arguments in favor?  Arguments against? 
> (Flames to /dev/null,
> please)
> --
> Jeff Zeitlin
> jzeitlin at cyburban.com


That's something I haven't thought of before...
I'd say, do this;

typedef void (*c_pixel_func)(int,int,int);

/* In Euphoria.h */
c_pixel_func c_pixel;
c_pixel = robs_c_pixel_in_ec_lib;

So we can simply state:
c_pixel = my_own_leet_pixe_func;

And have pixel() call c_pixel!


Excellent idea!


Mike The Spike

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