Re: How to become Euphoric from Euphoria (Was: Re: Euphoria++)
- Posted by Mike The Spike <mtsreborn at yahoo.com> Feb 01, 2001
- 372 views
--- mic _ <stabmaster_ at HOTMAIL.COM> wrote: > >Curious to see what libps.h contains? > >This is it; > > > > This ultra-high-level approach would cost *a lot* of > efficiency. And it > would definetly not cover all the individual > features of each console. > Try looking at the controls on a GB, then look at > the ps2 joypad; > see any > similarities? Not at all, but do note that the example I gave was for PSX, not Gameboy. get_key() could be made to return joypad codes to handle this, this is possible if we get the source to the runtime library. > nah, didn't think so. How to write a > joypad-reading routine? > What about sound? Joypad = get_key(), sound = passing a sequence of aveform audio data to print(), and using '3' as the traget to print on. Eg; print(3,mysound) would play 'mysound'. > Pretty much every console has its > own audio hw. > And graphics? do you think a playstation and a AGB > supports the same > resolutions? Have any suggestions for playing a FMV > at 320*240 on a GB? Actually, they do! But again, do not confuse yourself reading my statement. I gave as example a port from PSX to PC, not PSX to GBA. For one, GBA can *never* be supported as a translator tagert platform, because the sheer size of code produced is too much to fit into a tiny cardridge. GBC is the same. So we're stuck with a bunch of consoles that all support atleast one resolution available on the PC. N64 supports 320*240 and 640*480, and even hugher when you own an HD TV (allthough your game code should support this). PSX supports 256*256 (so does GB/GBC technically, the frame buffer atleast), 320*200, 640*512(480 on PAL), etc. PS2 and DC support 640*480, and hardrives, and modems, and PS2 even supports the keyboard, mouse, printer, or any other USB pheripheral, etc... Hell, even the Gameboy supports a damned printer... The cool thing is, that almost al consoles out there that plug into a TV set support 640*480, wich is also the most commonly supported resolution on the PC. > There is no easy way to port software between > different consoles. A lot of > hard work is the only way to go. Not realy if you do it the way I said. Well, between different consoles, I'd say 'yes'. But between a PC and a single console, not at all. Mike The Spike > >