Re: How to become Euphoric from Euphoria (Was: Re: Euphoria++)

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--- mic _ <stabmaster_ at HOTMAIL.COM> wrote:
> >Curious to see what libps.h contains?
> >This is it;
> >
> 
> This ultra-high-level approach would cost *a lot* of
> efficiency. And it 
> would definetly not cover all the individual
> features of each console.
> Try looking at the controls on a GB, then look at
> the ps2 joypad;
> see any 
> similarities?

Not at all, but do note that the example I gave was
for PSX, not Gameboy.

get_key() could be made to return joypad codes to
handle this, this is possible if we get the source to
the runtime library.

> nah, didn't think so. How to write a
> joypad-reading routine?
> What about sound?

Joypad = get_key(), sound = passing a sequence of
aveform audio data to print(), and using '3' as the
traget to print on.
Eg;
print(3,mysound) would play 'mysound'.

> Pretty much every console has its
> own audio hw.
> And graphics? do you think a playstation and a AGB
> supports the same 
> resolutions? Have any suggestions for playing a FMV
> at 320*240 on a GB?

Actually, they do!
But again, do not confuse yourself reading my
statement.
I gave as example a port from PSX to PC, not PSX to
GBA.
For one, GBA can *never* be supported as a translator
tagert platform, because the sheer size of code
produced is too much to fit into a tiny cardridge.

GBC is the same.
So we're stuck with a bunch of consoles that all
support atleast one resolution available on the PC.
N64 supports 320*240 and 640*480, and even hugher when
you own an HD TV (allthough your game code should
support this).
PSX supports 256*256 (so does GB/GBC technically, the
frame buffer atleast), 320*200, 640*512(480 on PAL),
etc. PS2 and DC support 640*480, and hardrives, and
modems, and PS2 even supports the keyboard, mouse,
printer, or any other USB pheripheral, etc...
Hell, even the Gameboy supports a damned printer...

The cool thing is, that almost al consoles out there
that plug into a TV set support 640*480, wich is also
the most commonly supported resolution on the PC.

> There is no easy way to port software between
> different consoles. A lot of 
> hard work is the only way to go.

Not realy if you do it the way I said.
Well, between different consoles, I'd say 'yes'.
But between a PC and a single console, not at all.
 
Mike The Spike
>
>

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