RE: Evolving/Learning AI progs (was RE: Let me try once more)

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How 'bout using the butt of the gun to dig a trech to hide in, or to 
build a pit trap.
Or, how 'bout using a corpse as a sheild?
Or, using a delapitated jeep to repair a tank?
How bout disassemblng a bullet to get the gunpowder to start a fire, so 
it can eat?
How bout using the gun strap as a rope?
How bout taking apart a pair of binoculars to extract the lens to use to 
start a fire? Maybe to melt snow/ice for water..
How bout using a rock as a hammer?
.. use a knife on a stick as a makeshift spear (less risk)
.. etc.. etc..

Of course the AI is not likely to thin k of these things on it's own, 
but, it could learn from human opponents/allies..

Chris

Dan B Moyer wrote:
> Chris,
> 
> You can't carry water in magazines because magazines have *holes* in 
> them.
> An AI should *know* that via properties (of the magazine).
> 
> Dan
> ----- Original Message -----
> From: "Chris Bensler" <bensler at mailops.com>
> To: <EUforum at topica.com>
> Sent: Tuesday, January 30, 2001 10:14 AM
> Subject: RE: Evolving/Learning AI progs (was RE: Let me try once more)
> 
> 
> > > Agreed.  But, what I'm saying is that there should be an existing way
> > > for
> > > players to ally, as opposed to the AI creating that option, and changing
> > > the
> > > behavior of the game to allow for alliances.
> >
> > But this is what I want to be able to do! You can't sell something that
> > isn't revolutionary in some way! :)
> >
> >
> > > Yep.  But the interaction is limited to the rules of the game.
> >
> > Who says I WANT to implement rules? I want the concept to be as open as
> > possible..
> >
> >
> > > a player, itself or another AI.  However, it probably wouldn't be
> > > possible
> > > to use the weapon for purposes other than those which already exist.
> > > Like
> > > suddenly it's able to use an empty magazine to carry water, or
> > > something.
> >
> > Why not!!? That's what would make the game superior to others!!
> >
> > Chris
> >
>

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