Re: [WIN32] 2-D Graphics Engine for Win32
- Posted by Ray & Debbie Smith <smithr at IX.NET.AU> Nov 16, 2000
- 409 views
Hi ck, If you hang on for a few weeks my Allegro wrapper should be ready. I have wrapped about 200 routines out of about 600!!!! If you have any questions just drop me an email. There is a demo of what can be done with Euphoria and Allegro on the Recent User Contributions page. Ray Smith smithr at ix.net.au P.S. There was a question a week or so ago about what version of DirectX Allegro uses, it *is* DirectX 3. (I was completely wrong when I said I thought it was DX6!) I don't know if this has any performance issues as I would imagine Direct X 6/7/8 can run DX3 code just as fast as code written specifically for DX6/7/8????? ----- Original Message ----- From: ck lester <cklester at YAHOO.COM> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Wednesday, November 15, 2000 2:13 PM Subject: [WIN32] 2-D Graphics Engine for Win32 > Anybody got any suggestions for a 2D graphics engine for Win32? I need a > tile engine for a game. > > Thanks, > ck > > P.S. If the 3-D packages (like Morfit) will do 2-D, that's fine too. Just > lemme know. > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com