Re: [WIN32] 2-D Graphics Engine for Win32

new topic     » goto parent     » topic index » view thread      » older message » newer message

Hi ck,

If you hang on for a few weeks my Allegro wrapper should be ready.

I have wrapped about 200 routines out of about 600!!!!

If you have any questions just drop me an email.

There is a demo of what can be done with Euphoria and Allegro on the
Recent User Contributions page.

Ray Smith
smithr at ix.net.au

P.S. There was a question a week or so ago about what version of DirectX
Allegro uses, it *is* DirectX 3. (I was completely wrong when I said
I thought it was DX6!)
I don't know if this has any performance issues as I would imagine Direct X
6/7/8
can run DX3 code just as fast as code written specifically for DX6/7/8?????



----- Original Message -----
From: ck lester <cklester at YAHOO.COM>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Wednesday, November 15, 2000 2:13 PM
Subject: [WIN32] 2-D Graphics Engine for Win32


> Anybody got any suggestions for a 2D graphics engine for Win32? I need a
> tile engine for a game.
>
> Thanks,
> ck
>
> P.S. If the 3-D packages (like Morfit) will do 2-D, that's fine too. Just
> lemme know.
>
>
> _________________________________________________________
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu