Re: wishlist : structures

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David,

I have already made a "variation" for part of Judith's development of the
IDE which does better than "tooltips" for routine prototypes:  I listed b=
oth
Euphoria and Win32Lib routines in combo boxes (in categories), and if you
click on any routine, its prototype is put into the clipboard, so a simpl=
e
"paste" then puts it right away directly into the Code Editor (along with=
,
for those Euphoria routines which need an include to work, a commented
"--include xyz.ew" following the routine prototype).

Dan Moyer


----- Original Message -----
From: "Cuny, David at DSS" <David.Cuny at DSS.CA.GOV>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Tuesday, November 07, 2000 3:43 PM
Subject: Re: wishlist : structures


=A9koda wrote:

>>   -- type foo
>>   constant
>>      this =3D 0,
>>      that =3D 1,
>>      the_other =3D 3
>
> No one would use these nopractical artificial structures.

Your point is taken - there's little incentive to use an artificial syste=
m.
I used a pre-processor for a while to write code, but eventually abandone=
d
it because I got tired of the overhead.

> Yes, but while there are no structures we for
> sure won't get that cool dropdown in any IDE.

No, but I agree that it's unlikely that people will be happy with a
compromise - especially if it only worked in one particular Euphoria IDE.

But I think my point remains. Even if we had sequences added to Euphoria,=
 it
would still take a bit of work to add that cool VB magic to the IDE. The
editor would have to be able to parse the source file (and included files=
)
that was being edited, and track the types of each variable, along with t=
he
fields of each struct. There are a lot of things that could be added to t=
he
editor right now, for example: keyword completion, or tooltip help showin=
g
routine prototypes. While it's certainly possible, it's not entirely
trivial.

-- David Cuny

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