[WIN] Allegro for Euphoria Demo release

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Hi Everyone,

I have sent Rob a copy of my Euphoria wrapper for Allegro.
( It's also available at
http://members.nbci.com/ray_223/sw/euAllegro_demo.zip )

It is a "demo" since there is no doco and and hasn't been tested.
I will be changing quiet a few things in the next few weeks before I make an
alpha release which should contain some doco and be upwards compatiable
with future releases.

I have wrapped about 60 functions (out of the hundreds available) and
converted
about 10 demos (out of about 40).

I am releasing this demo version of euAllegro as some of the demo programs
are pretty cool and I'd like to know if anyone has problems running any of
the
demos ... and to drum up some interest!

Its a windows only version and I think you need DirectX 6 (well that's what
I have
and it works for me).

Allegro is an excellent library and am pretty surprised no one has done any
Euphoria
wrappers yet.

It has everything you need to make games ... except it isn't a 3d engine ...
and doesn't have any comms libraries .. .apart from that think of anything
else
you need to write games and Allegro can help you!

I haven't included the source code for my DLL but if anyone is interested I
can
send them a copy (it's pretty ugly, it isn't a coincidence I like
Euphoria!).

My plan is to:
* re-organise how I call the Allegro routines,
* standardise my naming conventions to be as close as possible to the native
Allegro calls
* determine how I can document it.  Since it's so close to the native port
I'm hoping
to just append notes to the offical doco.
* then march through all the Allegro functions available and wrap them to
Euphoria.
* Write some little demos or games to show the power euAllegro can achieve.
* Investigate Linux usage.  This might slip up the list somewhere.

This will probably take a few months .. maybe upto 6 months I guess.

I'd love to hear from anyone who downloads the euAllegro runs the
demos.

Ray Smith

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