Re: Allegro for Euphoria

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Ray Smith wrote:

> A have started creating a wrapper for the game programming library called
> Allegro (http://www.talula.demon.co.uk/allegro/).
> It has too many features to list ... Sound, Input, Graphics etc etc ...
> everything required to make games.
> It is a cross platform library for DOS, Windows and Linux (maybe others I'm
> not really sure.)
> I am only concerned with the windows version for now which uses DirectX.
> At this stage the cross platform library is still in beta but is close to
> being released as version 4.0
>

> 1.  Has anyone used Allegro before or would be interested in using a
> Euphoria version??

Hi Ray,

After losing myself in usenet for months, I have finally snapped out of it, and
am starting to be more productive with my time again, deciding to do something
useful with exoticaX that I looked at ages ago.
Am I correct in assuming that because Allegro is a wrapper for DirectX (in
Windows at least), your wrapper is adding another level of "wrapperness" to
this?  Will this in turn not make the whole thing a tad slower?
Obviously, ease of use might override this somewhat, so is it a lot easier to
use than exoticaX?
If it is then you may certainly count me in.

Sid
(Really looking for something that will write games for me smile)

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