Re: resizing controls for different Windows DPIs
- Posted by don cole <doncole at pacbell.net> Jan 13, 2006
- 470 views
Pete Stoner wrote: > > I asked this question some time ago but didn't get any replies so I'll try > again> I have programs written using Win32lib, all the controls are sized to look > good on my 96dpi screen, when I run them on my laptop which is set to 120dpi > the text becomes too large for its container (buttons, text boxes etc). I had > a peek at some commercial (and freeware) programs using WinSpy and the sizes > of all the containers (including the window itself) have different sizes on > 96 and 120dpi. Even WinSpy itself does this.. > > I tried wrapping the stuff to use dialog units instead of pixels which works > sometimes(!) but it's not reliable enough, I also tried using Fixed fonts but > these also grow with higher DPI. I see this problem as a major drawback to > creating > EU applications which will be passed to other users who could be using a > different > DPI to you, especially as displays improve and the DPIs available increase. > The end result is your app looks unprofessional and even could be unusable. > > How do other programs (commercial or otherwise) cope with this? and is there > any way we can use the same technique with Euphoria? (unless it is just > getting > the DPI the system is using and having a long list of different > sizes/positions > for every control!!
) > > regards PeteS I don't really know what dpi is. I suppose it has something to do with pixels per inch. Can't you measure screen size with something like getClientRec() and then adjust all control sizes based on a ratio of that? Also isn't wxEuphoria supposed to handle that suff automatically? I don't have a laptop so I don't have any experiance with different dpis. I hope this will help some, Don Cole A Bug is an un-documented feature. A Feature is a documented Bug.