RE: wxEuphoria
- Posted by Matthew Lewis <matthewwalkerlewis at YAHOO.COM> Feb 13, 2003
- 600 views
> From: jbrown1050 at hotpop.com [mailto:jbrown1050 at hotpop.com] > Oh. Well, if I get errors I'll do it that way as well ... I'm > using wxX11 with > wxUniversal. (I'm thinking I might have wanted the wxGTK one > instead tho.) > For now, I'm gonna wait for the compile to actually FINISH. > (Been going on for > a few day now. :[ ) Whew! And I got impatient after a half hour. What are the specs on the box where you're compiling? > Yes. Sounds like a good idea to me. > > As for the possibility of classes being dependant on > platform, I'd doubt it, > in any case I'm using wxX11 (which provides only the most > low-level primitives > needed, such as windows and graphics drawing) with > wxUniversal (which emulates > all controls with the low-level drawing primitives from > another wxWindows > library). Hence, if classes are platform-dependant, then I'll > have the lowest > common denominator lib. > (Obviously, wxX11 needs wxUniversal, since raw Xlib provides > no widgets at all, > however wxGTK and wxMSW can be compiled with wxUniversal iirc.) Most of the platform dependent things are the constants used to import the functions. I wasn't aware that you could compile without using GTK--not that I looked into it very much. I just opened the MSVC workspace file and let her rip. Matt Lewis