RE: wxEuphoria

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> From: jbrown1050 at hotpop.com [mailto:jbrown1050 at hotpop.com]

> Oh. Well, if I get errors I'll do it that way as well ... I'm 
> using wxX11 with
> wxUniversal. (I'm thinking I might have wanted the wxGTK one 
> instead tho.)
> For now, I'm gonna wait for the compile to actually FINISH. 
> (Been going on for
> a few day now. :[ )

Whew!  And I got impatient after a half hour.  What are the specs on the box
where you're compiling?
 
> Yes. Sounds like a good idea to me.
> 
> As for the possibility of classes being dependant on 
> platform, I'd doubt it,
> in any case I'm using wxX11 (which provides only the most 
> low-level primitives
> needed, such as windows and graphics drawing) with 
> wxUniversal (which emulates
> all controls with the low-level drawing primitives from 
> another wxWindows
> library). Hence, if classes are platform-dependant, then I'll 
> have the lowest
> common denominator lib.
> (Obviously, wxX11 needs wxUniversal, since raw Xlib provides 
> no widgets at all,
> however wxGTK and wxMSW can be compiled with wxUniversal iirc.)

Most of the platform dependent things are the constants used to import the
functions.  I wasn't aware that you could compile without using GTK--not
that I looked into it very much.  I just opened the MSVC workspace file and
let her rip.

Matt Lewis

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