RE: Alpha Blending with EuAllegro
- Posted by Brian Broker <bkb at cnw.com> Jul 10, 2004
- 634 views
Lewis Townsend wrote: > > Thanks Brian, > > I guess I just had a couple of the parameters backwards in my attempts. > Now, I have something that works. > Instead of combining stretchblit and transblit I will probably > combine transblit and maskblit. > It makes more sense for my aplication. > Question: how can I use the apha channel from a bmp file to produce > variable transparancy? > Example: an image of a man > the man is solid and opaque > the rest of the image is transparent > and the pixels along the man's outline are semitransparent > to produce an anti-alliased effect (smooth outlines) > > TIA, > Lewy T > > PS I uploaded a playable demo of the game today to Euphoria's website. > I didn't know that the bmp format supported alpha-channel content; but even if I did, I wouldn't know how to use it anyway. I'll have to learn more about how this all works before I can give you an answer. But even if I figure out an answer, I'm not sure you'll get the desired anti- aliasing effect with that approach. -- Brian (d/l'ding demo now and looking forward to it...)