Re: Line and Col Positioning
- Posted by spent memory <spent.memory at gmail.com> Oct 14, 2004
- 461 views
nevermind joy joy joy it works thankyou thankyou thankyou :) On Thu, 14 Oct 2004 17:18:45 +1000, spent memory <spent.memory at gmail.com> wrote: > that makes alot of sense i was infact using multiple handlers ill show you : > > > setHandler(code,{w32HActivate,w32HChange,w32HGotFocus,w32HLostFocus,w32HKeyDown,w32HKeyPress,w32HClick},routine_id("statbarupdate")) > > > On Thu, 14 Oct 2004 06:23:54 +0000, Chris Bensler <bensler at nt.net> wrote: > > > > > > Derek Parnell wrote: > > > > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > > > spent memory wrote: > > > > > > > > can anyone tell me why these 2 lines get the line and column index > > > > correctlly sometmes with the richedit control i am using, and why it > > > > doesn't get them correctlly, fo example if i start of at line 1, col 1 > > > > and start tapping the down arrow it increment correctly line 2, line 3 > > > > etc but when i turn around and start hitting the up arrow it takes > > > > about 2 hits and then starts incrementing down, i cannot work out > > > > whether this is due to the way the richedit handles {13,10} - > > > > "\n","\r" , if so does anyone know the flags i should be initialising > > > > it with :- code below > > > > > > > > > > > > Line = sendMessage(code,EM_LINEFROMCHAR,-1,0) > > > > Col = w32lo_word(sendMessage(code,EM_GETSEL,0,0)) - > > > > sendMessage(code,EM_LINEINDEX,-1,0) > > > > > > > > > > Are you issuing these messages on KeyDown or KeyUp? I would recommend > > > KeyUp as that happens after the RichEdit has moved the caret. > > > > > > -- > > > Derek Parnell > > > Melbourne, Australia > > > > Derek is right. > > I was going to mention, that it sounds like buffered input. Trapping > > KeyDown will cause a new instance of the keypress to be stored in the > > input buffer everytime the KeyDown event is polled (as long as you are > > holding the key). Trapping KeyUp will store one keypress in the buffer > > for each time the key is released. > > > > > > Chris Bensler > > Code is Alchemy > > > > > > > > > >