RE: board games

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>From: david <guest at RapidEuphoria.com>
>Reply-To: EUforum at topica.com
>To: EUforum at topica.com
>Subject: board games
>Date: Tue, 05 Oct 2004 09:40:32 -0700
>
>posted by: david <studmeow at hotmail.com>
>
>So far, several classic games have been covered in Euphoria.
>Chess/Checkers
>Othello (Reversi)
>several tile matching examples (including Mahjong)
>Sobokan
Sokoban?
>I haven't seen solitaire, but the Reaper's engine should help.
>Paper Rock Scissors
>Hexy (if it's the same one, it was once available as a board game)
>
>Games I'd like to see:
>Dominoes/Trionimos
>Go

   A very hard game for which to make a computer program. It is said to be=

harder than Chess. You don't see an IBM computer that plays Go because all=

it does is look at all the possible moves and counter-moves. There are
substantially more moves in playing a game of Go. That's not to say there=

aren't any algorithms to play Go, I just haven't looked for them yet.

>Tri-level chess (Star Trek style)

   I'm pretty sure there's a DOS version of this.

>a version of 3-player chess (VERY big in Europe)
>Four Winds version Mahjong

   As in multiplayer? I haven't seen what the already-written versions can=

do yet.

>Hanafuda solitaire & multiplayer versions

   Hanafuda-what?

>BACKGAMMON!!!
>
>Also, I've acquired some PD source code for a vector graphics engine.
>I'd like someone to port it to Euphoria. Interested parties please email
>me at studmeowAThotmailDOTcom
>

   What sort of code is it?

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