Re: BitMap demo + mouse (with use_vesa(1))

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Is anyone familiar with the MightyMouse dos svga mouse extension?  When I
use it, I get trails when I try to use mode 261 & use_vesa(1).

All I did in the demo was add:

include machine.e

use_vesa(1)

object junk   -- this was already there
junk = graphics_mode(261)  -- and this was mode 19

When I do the above mod, since I didn't mess with the dimensions for the
image, it shows up in a rectangle at the upper left instead of full screen,
and the mouse shows fine in the center of the screen, white on black
background, and moves ok in most of the black screen, and also when I move
it into the displayed image; but when I move it down below the image, I get
trails as if the mouse is uncovering "hidden" additional duplicates of the
image.

I get a similar problem when I try to use it in the Dos32 demo for
BitMap.ex.

Any ideas??

Dan Moyer
----- Original Message -----
From: <irv at take.maxleft.com>
To: "EUforum" <EUforum at topica.com>
Sent: Monday, September 30, 2002 5:14 AM
Subject: RE: BitMap demo + mouse (with use_vesa(1))


>
>
> Dan Moyer wrote:
> > I've been trying to add a mouse to the BitMap demo with no luck.  I had
> > to
> > use_vesa(1) to get BitMap.ex to work, & found if I did the same thing to
> > the
> > mouse demo it also wouldn't show the mouse cursor, though it still
> > functioned otherwise.  Any suggestions??
> >
>
> Dan;
>
> It's been a long time since I did any DOS (or Windows) programming,
> but if I remember correctly, you will need a better mouse library if
> you want to do much with hi-rez graphics. Pete's Mighty Mouse library
> (mighty.e) always worked well for me.
>
> Regards,
> Irv
>
>
>
>

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