Re: Euphoria 2.0

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I'm generally a lurker on this list but wanted to chime in that I'm very
pleased with what I've seen Euphoria 2 do under windows so far and I
look forward to where it's going. I'm primarily trying to learn C
(Visual C++). Under which Windows is a major pain too. There are a
number of C mini libraries out there -- I think they're generally called
wrappers. You link them and call something simple like
PLAY_WAV(WAVENAME,SPEED...) within your own program. The wrapper has the
complex code in it and users (i.e. programmers) are virtually blind to
the complexities.

One of the more appealing libraries I've seen like this lately is
Allegro for Windows. It's a port of the DJGPP Allegro game programming
library and includes simpler commands for doing sprites, loading images,
playing sounds etc. using the DirectX libraries. If you think the
Euphoria demos looked hairy, you don't want to see how most people
interface with DirectX. I can't remember the site but if somebody wants
to tinker with it, just do a search on the 'net for programming+allegro
and it should turn up in the list.

I'm not promissing anything because I will have to basically relearn
everything I need to know about Euphoria to start, but I plan to put my
efforts towards using it under Windows instead of VC++ and one of my
first projects will include using either DirectX or a wrapper for it. If
I get something useful (probably end of December) out of it, I'll post
it to the list.

Kudos to RDS on a job well done!
Chuck


Chuck McGrew
http://members.aol.com/mindventur/index.html

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