Re: Euphoria 2.0
- Posted by Chuck McGrew <chuckmcgrew at GEOCITIES.COM> Nov 06, 1997
- 617 views
I'm generally a lurker on this list but wanted to chime in that I'm very pleased with what I've seen Euphoria 2 do under windows so far and I look forward to where it's going. I'm primarily trying to learn C (Visual C++). Under which Windows is a major pain too. There are a number of C mini libraries out there -- I think they're generally called wrappers. You link them and call something simple like PLAY_WAV(WAVENAME,SPEED...) within your own program. The wrapper has the complex code in it and users (i.e. programmers) are virtually blind to the complexities. One of the more appealing libraries I've seen like this lately is Allegro for Windows. It's a port of the DJGPP Allegro game programming library and includes simpler commands for doing sprites, loading images, playing sounds etc. using the DirectX libraries. If you think the Euphoria demos looked hairy, you don't want to see how most people interface with DirectX. I can't remember the site but if somebody wants to tinker with it, just do a search on the 'net for programming+allegro and it should turn up in the list. I'm not promissing anything because I will have to basically relearn everything I need to know about Euphoria to start, but I plan to put my efforts towards using it under Windows instead of VC++ and one of my first projects will include using either DirectX or a wrapper for it. If I get something useful (probably end of December) out of it, I'll post it to the list. Kudos to RDS on a job well done! Chuck Chuck McGrew http://members.aol.com/mindventur/index.html