Re: A Crash Course In Game Design and Production Week

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At 23:32 30/07/97 -0700, you wrote:

>cool, but how does it work with animations?  can you load in 50 frames and
>have it generate a optimal palette for the animation?  I haven't played
>with it.
>Michael Packard

Um... no... but you can get it shareware instead of paying $200 dollars for
AAA so it's good enough for me smile . You just stick with Autodesk.

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