Re: A Crash Course In Game Design and Production Week
At 23:32 30/07/97 -0700, you wrote:
>cool, but how does it work with animations? can you load in 50 frames and
>have it generate a optimal palette for the animation? I haven't played
>with it.
>Michael Packard
Um... no... but you can get it shareware instead of paying $200 dollars for
AAA so it's good enough for me
. You just stick with Autodesk.
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The Reaper (J. Lays) http://www.geocities.com/TimesSquare/Alley/4444/
reaper at auracom.com Check out my Euphoria Games page at:
-= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html
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