Re: medium-xxxlarge 2d map system: Request comments!

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> >   !!!!WARNING!!!!
> >   !!!LONG POST!!!
>
> I've seen longer (in FIDOnet), so this is nothing :)

Hehe...

> I have a book: Teach Yourself Game Programming In 21 Days. It's C and I
> kinda gave up C but I understand it enough to read the code but not code
> the code :)

Yeah, me too, but I guess I'll have to learn this fall, since it'll be used in
class...

Been there, Done that...

> Try this:
---8<---
--->8---
> background. Understand? This will produce a Legend of Zelda (NES game)
> type look. And use much less memory. (Only for the bitmap sprites and the
> map lookuptable)

Sure I understand, that's not the problem. I don't have time or energy for a
big project, and I really don't want to screw around with trying speed up
graphics! I might make some kind of Hack or Moria-style game though.

Oh yeah! The thing about this project is it keeps the "world"-map on disk and
read only the pieces it needs, saving even more memory. (Or making larger
worlds possible)

Anders

ps. Very nice explanation btw!

-------------------------------------------------------------------
Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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