Re: medium-xxxlarge 2d map system: Request comments!
- Posted by Anders Eurenius <c96aes at OXE.CS.UMU.SE> Aug 06, 1997
- 814 views
> > !!!!WARNING!!!! > > !!!LONG POST!!! > > I've seen longer (in FIDOnet), so this is nothing :) Hehe... > I have a book: Teach Yourself Game Programming In 21 Days. It's C and I > kinda gave up C but I understand it enough to read the code but not code > the code :) Yeah, me too, but I guess I'll have to learn this fall, since it'll be used in class... Been there, Done that... > Try this: ---8<--- --->8--- > background. Understand? This will produce a Legend of Zelda (NES game) > type look. And use much less memory. (Only for the bitmap sprites and the > map lookuptable) Sure I understand, that's not the problem. I don't have time or energy for a big project, and I really don't want to screw around with trying speed up graphics! I might make some kind of Hack or Moria-style game though. Oh yeah! The thing about this project is it keeps the "world"-map on disk and read only the pieces it needs, saving even more memory. (Or making larger worlds possible) Anders ps. Very nice explanation btw! ------------------------------------------------------------------- Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793 Computer Science/Engineering student at the university of Umeaa -------------------------------------------------------------------