Re: medium-xxxlarge 2d map system: Request comments!

new topic     » goto parent     » topic index » view thread      » older message » newer message

Anders Eurenius wrote:

> Using only normal integers, maps can be of size ~1Exa-squares^2 (about
> one
> billion billion squares on the side, or about 10^36 individual squares
> on the
> entire map. Doing the math: Example: If you have the maximum size map,
> and for
> each square need four bytes to store your data, you would however need
> about
> 5*10^27 *Gb* of disk-space just to store it...hehe)

Would the four bytes per square be enough to store all the "square"
information I would want, such as terrain type, distance above sea
level, any cities in the square (its name, size, location, etc.), any
creatures in the square, any treasure in the square, portals to other
locations, etc., etc.?

I guess you could have pointers or flags for certain items, but 4 bytes
doesn't sound like enough.

Back to an earlier post of mine, I'm still interested in world-builder
software, if anybody has some. Remember Seven Cities of Gold? If
somebody could just pull the continent-forming algorithms in that jewel
I'd be set!

Thanks!
ck

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu