2d map system: Request comments!
- Posted by Mike Fowler <stoner at NELSUN.GEN.NZ> Aug 06, 1997
- 739 views
-> !!!!WARNING!!!! -> !!!LONG POST!!! We'll survive :) -> I am thinking of making a 2d-map-engine. (useful, perhaps, in the -> games people <Chopity Chop> I've been having a quick play with making 2d maps, and found the hardest thing was making textures that map nicely (ie. the left side of the texture and the right side of the texture seemlessly join) The best solution i found was to use random dots for each texture, eg. random dots of light green, medium green, and dark green for grass. However, be warned!... the flatter the colouring (the more 'base' colour there is) the better a texture looks. Take Warcraft, for example. The snow texture is basicly a plain white with the odd patch of light gray, and of course every so often a randomly placed skelleton or other ornamental scenery, and the grass, ice, and water are basicly all the same. Hope that helps you! :) Mike Fowler - mike.fowler at nelsun.gen.nz o__ --- _,>/'_ --- (_) \(_) --- Tip for the month: Buy a flatbed scanner - great mouse pads.