Palettes and Painting Programs
- Posted by Ricardo Niederberger Cabral <rnc at INFOLINK.COM.BR> Aug 05, 1997
- 740 views
Sorry everybody for my "empty" (just had some quotes) message... >> palette of your game in a file and then make PSP adapt an image with a >> different palette to this previously saved palette almost without losing >> quality (depending on the difference between the two palettes, off course) >> and you can change each RGB values of a color, etc... >cool, but how does it work with animations? can you load in 50 frames and >have it generate a optimal palette for the animation? I haven't played >with it. No, it can't, but this feature is useful only for the first animation or to find the best pallete for a group of images, because since your game uses only one palette, you load all your frames and make PSP adapt the palette of the image to the palette of your game. But you can create a big empty image and then paste the frames (if each frame was done separately and each one has a different palette) on this image so PSP will automaticaly adapt the palette of the pasted image to the empty image. --- Ricardo Niederberger Cabral rnc at infolink.com.br