Re: Fast gouraud/texture polygon fillers

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>From: Greg Phillips <i.shoot at REDNECKS.COM>
>Reply-To: Euphoria Programming for MS-DOS <EUPHORIA at LISTSERV.MUOHIO.EDU>
>To: EUPHORIA at LISTSERV.MUOHIO.EDU
>Subject: Re: Fast gouraud/texture polygon fillers
>Date: Sat, 6 Nov 1999 18:40:59 -0800
>
>I got almost exactly the same frame rates.
>
>Odd, my machine is quite a bit more powerful:
>Intel Celeron 400a, running at 502mHz
>64mb ram
>10gig IDE hd
>Trident 4mb graphics accelerator, also mode 1 AGP
>

Actually it's not odd at all. The programs uses a routine in STUFF.E called
wait_vrt() wich waits for a vetical retrace before updating the contents of
the screen (this would set the maximum framerate to 70 on any computer,
unless your monitor supports a higher framerate ofcourse...).

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