Re: Polygon bug?
- Posted by Robert Craig <rds at ATTCANADA.NET> Nov 04, 1999
- 468 views
Colin Taylor writes: > I have noticed that Euphoria's polygon routine has > two small anomalies: Thanks for sending me the example program. I can see the two effects that you are referring to. > 1. an unfilled polygon is often slightly different than the > same polygon outlined using the draw_line routine. I'm not worried about this one. It seems to be clearly a case where two different algorithms have been used to compute the same thing, but in a few isolated instances the numbers round off differently, and you see a pixel plotted one position off from where it was plotted with the other algorithm. > 2. a complex filled polygon with a high number of vertices > often produces some spurious horizontal lines. This one is a bit harder to explain. Sometimes there's a short line segment of several pixels that doesn't match with the other algorithm. Maybe one algorithm, polygon(), draws very sharp vertices as "invisible", while the other, draw_line(), always draws a line segment. I'm not sure. Anyway, thanks for reporting it. I don't think it will cause a problem for the average person using polygon() or draw_line(). Euphoria uses a different method for draw_line() than it does for polygon(). Euphoria calls a WATCOM line-draw routine for *each* draw_line() segment, but for polygon(), it makes a single call to WATCOM's polygon routine. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com