Re: Exotica 1.4 Released-suggestion/comment

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M King wrote:
> Todd, I wanted to let you know about a program called Virtual Sailor that is
> programmed in direct X (actually Direct 3d)...the author gives very good
> details on creating your own maps, and allows the creation of new boats to
> cruise around in, using a file format called X files.

Interesting program. I'll definetly take a look at it. Thanks.

> Support for these X
> files, which I gather is a 3d object that Direct 3d supports natively would
> be maybe a cool/good thing.

The x format is the Direct3d native format in which I will be learning
how to use first since the DirectX SDK examples and DirectX books that
I have uses them.

> I guess that X files can be made by converting other 3d file types to it.

Yes, the DirectX SDK has a app that can convert 3ds format to x format.
But hopefully, when I understand these different 3d formats besides
Direct3d's X format, I'll be able to figure out what's needed to use
them, either for Exotica to use or make my own apps(to share
with the public) to convert them to x files at least.

> Hows the  backwards compatibility going?

Heh, It's totally impossible for me to keep backward compatibility
with Exotica. Adding new parameters to certain functions and needing
to rename certain functions to names that sounds better for their new
coded task prevents me from this. You were talking about backward
capability in Exotica, right?

- Todd Riggins

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