Re: Multiple loops interrupt each other :(

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He wants to run multiple loops at the same time. Sounds like threads to 
me...using timers or other solutions came up because we can't do threads 
in Euphoria (by the way, are we sure about that?).

But, the langwar system is defiantly interesting. Probably about the 
best you could do with a pure Euphoria solution. My only gripes with it 
might be that it's resolution is sort of unclear, and that it's 
management of tcb variable could be a bit better (such as growing by 
several spaces instead of one at a time).

I think Multimedia Timers are still the way to go. But...now that I 
think about it again, I don't know if it's possible because you have to 
pass timeSetEvent a procedure address...we can't do that can we? Oh well.

Feature for 2.5: Threads.

Isaac

C. K. Lester wrote:

>
> Isaac Raway wrote:
>
>>> What I mean is, is this instance, a "powerhouse on the PC, 4 stars, 
>>> don't miss it!, this summer's number one hit" language like C++ 
>>> would be overkill. Right? Why sacrifice ease-of-development for 
>>> speed when you're not programming the next Unreal Tournament 
>>> clone/killer?
>>
>>
>> If you need threads...
>>
>>>
>>> I rest my case.
>>>
>> Ditto.
>
>
> Well, counselor, threads aren't a requirement in this case. So now 
> what ya gonna say?!
>
> LangWar has a multi-task control system. Have you taken a look at 
> that? What's yer opinion uvvit.
>
>
>
> TOPICA - Start your own email discussion group. FREE!
>
>

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