Re: doEvents(0) only processing 1 event?

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Maybe find out what's making the loop slow & put more doEvents(0)?   ie, if
you have a loop with successive sub-loops, put doEvents(0) inside the next
innermost loop, etc, until you strike a balance between getting the window
redrawn in a timely manner & slowing the loop down too much.

Dan Moyer

----- Original Message ----- 
From: "CoJaBo" <cojabo at suscom.net>
To: <EUforum at topica.com>
Subject: doEvents(0) only processing 1 event?


>
>
> doEvents(0) in Win32Lib seems to only be processing 1 event per call, so
> repainting an entire window during a slow loop takes a very long time to
> complete. Is this supposed to happen? and how do I fix it?
>
>
>
> TOPICA - Start your own email discussion group. FREE!
>

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