Re: Lemon Headz

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simulat wrote:

> Mark
> I just downloaded and tried Lemon Headz, without the sound.
>
> I like it.
>

I like it as well.  Not too original a concept, but a very good example of what
can be done with Euphoria.  Keep 'em coming =)

> I agree with the comments about the startup - it's too long, and the stroby
> stuff is pretty hard to watch.
>

Agreed.  Intro sequences are nice, so long as they aren't too long, or hard to
watch.  Mind you, you can press escape to skip through them.

> I'd appreciate a bit of an intro screen that explained a bit of what's going
> on, what the goals are, and what the controls are, etc.
>

Even a 'help' menu item with the above information would suffice.

> I tried the "code" screen and got a nice tunnel graphic, but then the system
> hung.
>

Mine didn't hang, but I don't like not having an option to say "oops, I didn't
mean to enter a code, let me back to the main screen".

> I don't like being called a quitter when I leave the game - who needs a game
> that gives a lot of lip?
>

Me either, unless it's a theme.  Why not something a little less blunt, like
"What are ya, a quitter? =)"

> Bye
> Martin

One more concern, and I'll leave you be =)
The transition fades are too long.  The game is relatively fast paced, so, to
keep up the flow of the game, 1 second fades would do better than the 4 or 5
second ones you have in there.

At any rate, I thank you for a great contribution to the Euphoria community, and
keep up the good work!

Greg Phillips

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