Re: Lemon Headz
- Posted by Greg Phillips <i.shoot at REDNECKS.COM> May 17, 1999
- 641 views
simulat wrote: > Mark > I just downloaded and tried Lemon Headz, without the sound. > > I like it. > I like it as well. Not too original a concept, but a very good example of what can be done with Euphoria. Keep 'em coming =) > I agree with the comments about the startup - it's too long, and the stroby > stuff is pretty hard to watch. > Agreed. Intro sequences are nice, so long as they aren't too long, or hard to watch. Mind you, you can press escape to skip through them. > I'd appreciate a bit of an intro screen that explained a bit of what's going > on, what the goals are, and what the controls are, etc. > Even a 'help' menu item with the above information would suffice. > I tried the "code" screen and got a nice tunnel graphic, but then the system > hung. > Mine didn't hang, but I don't like not having an option to say "oops, I didn't mean to enter a code, let me back to the main screen". > I don't like being called a quitter when I leave the game - who needs a game > that gives a lot of lip? > Me either, unless it's a theme. Why not something a little less blunt, like "What are ya, a quitter? =)" > Bye > Martin One more concern, and I'll leave you be =) The transition fades are too long. The game is relatively fast paced, so, to keep up the flow of the game, 1 second fades would do better than the 4 or 5 second ones you have in there. At any rate, I thank you for a great contribution to the Euphoria community, and keep up the good work! Greg Phillips