Graphics...
If I want to draw a rectangle with vertices
{0,0},{640,0},{640,480},{0,480}, would I need to translate that into
{0,0},{1280,0},{1280,480},{0,480} while using a 65k mode? 24-bit?
32-bit? 15-bit?
How do I change colors in these bits per pixel modes:
15?
16?
24?
32?
How many bits are there to a byte? Isn't it 8? So in 16-bit modes it
would be 2 bytes per pixel, 24-bit would be 3, and 32 would be 4,
correct? So to correct the problem from above, I could set a
'difference' variable to multiply the lengths of lines by...right?
Thank you all,
Mike Hurley
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