Neil ain't so bad afterall...some explanation still needed

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Well here I am, trying to use Neil, believe it or not. And (I'm a little =
suprised :) it doesn't seem to be so hard to understand afterall as =
everybody told and as it seemed at first look. Alltought Truecolr is =
very easy to use, this isn't hard either :)
Neil supports things like changing 24-bit color values automaticly to =
ex. 8-bit ones, and this saves my time, since I was just about to build =
my own translators.

There are few things that are needing tought some explanation...
1. How does mode X, vesa, and gfx modes differ from each others? =
Deltailed explanation, including working with different kinds of =
videocards/machines, needed.

2. are 32-bit color dephts still same than 24-bit ones?
I saw somewhere how Neil does linear banking:
24-bit was something like: BBBBBBBB GGGGGGGG RRRRRRRR
32-bit was smthng like: BBBBBBBB GGGGGGGG RRRRRRRR XXXXXXXX=20
where X was unused

3.I've read neil.faq and neil.doc .... is there something else important =
I should know before adding Neil in my programs?=20

--Tapani

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