Neil ain't so bad afterall...some explanation still needed
- Posted by Talvitie <smtoa at SAUNALAHTI.FI> May 03, 1999
- 576 views
Well here I am, trying to use Neil, believe it or not. And (I'm a little = suprised :) it doesn't seem to be so hard to understand afterall as = everybody told and as it seemed at first look. Alltought Truecolr is = very easy to use, this isn't hard either :) Neil supports things like changing 24-bit color values automaticly to = ex. 8-bit ones, and this saves my time, since I was just about to build = my own translators. There are few things that are needing tought some explanation... 1. How does mode X, vesa, and gfx modes differ from each others? = Deltailed explanation, including working with different kinds of = videocards/machines, needed. 2. are 32-bit color dephts still same than 24-bit ones? I saw somewhere how Neil does linear banking: 24-bit was something like: BBBBBBBB GGGGGGGG RRRRRRRR 32-bit was smthng like: BBBBBBBB GGGGGGGG RRRRRRRR XXXXXXXX=20 where X was unused 3.I've read neil.faq and neil.doc .... is there something else important = I should know before adding Neil in my programs?=20 --Tapani