Re: bytes_to_int
- Posted by Bernie Ryan <xotron at bluefrog.com> Feb 12, 2006
- 484 views
your average Joe wrote: > > yes i have been using that method, and as far as i can tell, there seems to > be > some sort of clipping going on. by clipping i mean once i reach a certain > magnitude it is not converting properly, if that makes sense. i can see it > visually because i am mapping the returned values into a heightfield in opengl > and they are all clipped at the exact same height so the tops of the hills at > a certain elevation appear in the right spot x,z wise but appear below the > other > terrain points that arent clipped. The only thing i can trace it back to is > this method of using {0,0} padding to convert them, note that the tops of the > hills > elevation wise map propely they just all have the same negative clipped > magnitude Why don't you put a temporary check in the code where you are appending the 2 zeros to print an error if any byte in your 4 byte sequence exceeds the 256 size limit ? Bernie My files in archive: motor.eu w32engin.ew mixedlib.e eu_engin.e win32eru.exw Can be downloaded here: http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan