Re: bytes_to_int

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yes i have been using that method, and as far as i can tell, there seems to be
some sort of clipping going on. by clipping i mean once i reach a certain 
magnitude it is not converting properly, if that makes sense. i can see it
visually because i am mapping the returned values into a heightfield in opengl
and they are all clipped at the exact same height so the tops of the hills at
a certain elevation appear in the right spot x,z wise but appear below the other
terrain points that arent clipped. The only thing i can trace it back to is
this method of using {0,0} padding to convert them, note that the tops of the
hills
elevation wise map propely they just all have the same negative clipped
magnitude

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