Re: Adventure games

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Thanks for responding,

I really would like working with you on this project. As of now I am just
now completing a transition between the old game and new game. I started
this project probably a couple of years ago. I did not have high
expectations with since I started it in Qbasic. So I have been doing a lot
of porting here lately. Now I'm still expanding the ENTITIY data structure
to include things as skills, inventory, and spells. I also written a test
bed program for some AI routines that I'm expirimenting with. If you like
I will send you what I have. As of now I have no doc's for the Game
itself, and I have a little for the test bed.

I would like to see what you have as far as a story line goes. The way I
was writing the engine almost everything is scriptable. Meaning you
can walk in an area and open a trap door having monsters run at you, or
a spell can have several different effects. This I believe will allow for
a pretty imaginative storyline.

As of now the game engine is about a 25% done. It is still in ANSI graphics
YUK! Most of the scripts have not been written. Skills have not been
included until AI is more complete. AI at current time is very dumb.
Things such as species and Class has not been written. Hawke also suggested
these as well.

--ability to save/load games/plr info
--a map maker? or better, online editing (especially if multiuser)
--pets/familiars (assist u while fighting, it's great fun to
    walk around with three panthers as pets... not many mobs
    or creatures like messing with you :) and having birds
    for scouts to increase 'radar range')
--vehicles... boats, horses, carriages...
--legal systems (stealing, killing, mayhem! yayaya)
--political systems (there is an uprising against the dictatorship
    in the 'area' 2 maps over that makes the prices for certain
    items in _this_ area fluctuate, as well as the need for
    player(s) to go assist (and that could then become a quest...)

Most of these probably wont be a problem except for legal and political
systems. I have written a rudementary map maker, but I will clean it up
last.

I try to work on this project for at least an hour a day, so progress
seems to be slow in coming. And I will try to keep every one informed
so that if they want to join in later they can.

Thanks
Paul Martin

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