Re: Adventure games
- Posted by Paul Martin <twilight at WCC.NET> Dec 12, 1998
- 497 views
Hawke I'm suprised that nobody liked 3D isometric, It seems like such a cool way to play, but if more people vote no I guess I'll make it top-down. The way I have it now is top-down, using ANSI graphics (YUK!), but it also has a 3D feel in the way that you can walk under or behind stuff. Like if you walk directly behind a building you will disappear as if being hidden by the building. Yes, I will have it assign the best character for the enemy, hopefully a broom stick won't be matched with a 14 ft broad sword. I do have a rudementary map editor that I used to make the test maps, but it is not pretty and kinda buggy. I do plan on being able to save games, but I would like to get the engine completed, so I will know what all needs to be saved. I have allocated some room in the entity data structure for skills, but I have not included them in game play. I really like the idea of pets or familiars and I don't think it would be hard to implement. I also like the idea of vehicles, although it may take a little work to make work. As far legal and political systems, I will have to wait until I am nearer to completetion, before I can see how I can make it work. And for the finally it will depend on the story-line (I think I can make it worth it.) Thank you for your suggestion and please keep them coming. Thanks Paul Martin