Re: Adventure games

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Hawke

I'm suprised that nobody liked 3D isometric, It seems like such a cool way to
play, but if more people vote no I guess I'll make it top-down. The way I have
it now is top-down, using ANSI graphics (YUK!), but it also has a 3D feel in
the way that you can walk under or behind stuff. Like if you walk directly
behind a building you will disappear as if being hidden by the building.
Yes, I will have it assign the best character for the enemy, hopefully a broom
stick won't be matched with a 14 ft broad sword. I do have a rudementary map
editor that I used to make the test maps, but it is not pretty and kinda buggy.
I do plan on being able to save games, but I would like to get the engine
completed, so I will know what all needs to be saved. I have allocated some
room in the entity data structure for skills, but I have not included them in
game play. I really like the idea of pets or familiars and I don't think it
would be hard to implement. I also like the idea of vehicles, although it may
take a little work to make work. As far legal and political systems, I will
have to wait until I am nearer to completetion, before I can see how I can make
it work. And for the finally it will depend on the story-line (I think I can
make it worth it.)

Thank you for your suggestion and please keep them coming.

Thanks
Paul Martin

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