Re: Adventure Parser ?

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I've been wanting to develop a program that will let me run a roleplaying
adventure, with multiple players, each using a computer to communicate with each
other and with me (privately, if necessary). I've got the whole thing plotted
out,
but needed a framework upon which to position it. Looks like Hawke's stuff might
come in handy for this... blink

Having pre-written descriptions, but the ability to customize on the fly, would
make this kind of adventure something extraordinary... don't you think?

I imagine having a bank of Game Master's at some central location, with people
creating parties for adventuring all across the country/world. That could be
some
fun times.

Hawke' wrote:

> i've always wanted to know what it would be like if we coulda
> had 20, 30, 100... people, grouped together, exploring Zork...
>

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