RE: crowded directory: bitmaps & resources
- Posted by Bernie Ryan <xotron at localnet.com> Mar 28, 2002
- 392 views
JesusC wrote: > (I dont'k know why these aren't posted... trying again) > Hi everybody! > I'm currently updating my old Euphoria Win Thermometer to the new > standards, win32lib, eu 2.3 (and dlportio.dll to be able to use it under > > NT/2k). > Everything is working fine now, but I've ended with a lot of files in > the distribution, many of them small bitmap files that build up the > seven segment LED display on screen. > Previously, with the DOS version, I used the nice Resource building tool > > from David Cuny, but it was focused to the LoadBitmap DOS procedures, > and is not suitable for windows use. > Has someone else came up with some way of putting all the bitmaps in a > single file and selectively load them from windows (win32lib)?. > I suppose it's to be a common practice in game programming... > Also, I would'nt like to convert all the bitmaps to sequences, to avoid > cluttering too much the yet cluttered source... > Any alternatives?. > Regards, > JesusC. > > Does anybody know Jesus: There is a program that I wrote called win32eru that you can take take your window bitmap resource files (.res file) and automatically convert the compiled windows .res file to a euphoria include file. The program will do some simple compression if it can, to shrink the bitmap sequence, it also will write the code to display the bitmaps. There is a demo in the zip file that uses bitmaps on a toolbar and also displays a bitmap in the client area. http://www.rapideuphoria.com/win32eru.zip Also there is a window's library called w32engin.e which I wrote that allows a user to write window's programs if you prefer to write all your code using a more "C" style programming technique. This library also contains it own version of the eru utility. http://www.rapideuphoria.com/w32engin.zip Bernie