Re: TrueEU updated
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 15, 1998
- 500 views
>You will have a function called Trans16ToBGR (or some such >moniker) that will go thru and if a color is GREEN, it >will become TrueGreen, if it's WHITE then it will become >TrueWhite... etc... Bright isn't a problem, but Blink >could be a large big meany problem... >You would then use it like: > pixel(Trans16ToBGR({7,4,3}),{200,350}) >and also, naturally, for that to work, you would need to be >in a TrueEU mode... Maybe you want to 'steal' some tricks of Neil, that also supports true color modes (everything upto 32 bit) It handles all the palette issues for you and *does* work with my hardware. (besides the fact that it is 99% asm graphics library with rle-sprites, and virtual screen support, etc.) Ralf