Re: TrueEU updated

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>You will have a function called Trans16ToBGR (or some such
>moniker) that will go thru and if a color is GREEN, it
>will become TrueGreen, if it's WHITE then it will become
>TrueWhite... etc... Bright isn't a problem, but Blink
>could be a large big meany problem...
>You would then use it like:
>   pixel(Trans16ToBGR({7,4,3}),{200,350})
>and also, naturally, for that to work, you would need to be
>in a TrueEU mode...


Maybe you want to 'steal' some tricks of Neil, that also supports true color
modes (everything upto 32 bit)
It handles all the palette issues for you and *does* work with my hardware.

(besides the fact that it is 99% asm graphics library with rle-sprites, and
virtual screen support, etc.)

Ralf

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