Qt4, Windows, and Euphoria

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Hello all.

As you may be aware, version 4 of Trolltech's Qt toolkit has recently 
been released.  One of the big differences is the fact that unlike the 
previous versions, an Windows version has been released with a license 
which allows its use for free, as long as the resulting application is 
released under the GNU General Public License.

Previously, there did not seem to be a lot of support for a Qt-based 
Euphoria widget library, perhaps due to the fact that, in previous 
versions, it would have been difficult to make a Windows version 
(difficult to the tune of $1,800).  That is no longer the case.  Such a 
toolkit should now be usuable under both Windows and Linux (assuming 
compatibility within the user's Euphoria code), as the only difference 
would be how the shared library is built ... .dll in Windows or .so in 
Linux, with some transparent internal differences.  In addition to 
widgetry, Qt also provides other features which could be built into the 
library in time, such as networking, openGL, and possibly (I haven't 
explored this to see if it would be viable in Euphoria yet) even 
threading capabilities.

I have downloaded the Windows version of Qt4, and I'm currently testing 
it.  It is doing quite well, and in my opinion is better than GTK or 
wxWidgets in a Windows environment.  Again, that is my opinion only, 
yours may differ considerably.


My question is this:  based upon this latest release, and the 
possibility of being truly cross-platform, would there be interest in 
such a library?  If such an interest exists, then I'll start working on 
it, and get some sort of time line set up.  I will get the basics 
fleshed out, and then ask for volunteers in terms of alpha testing, 
debugging, etc.  Otherwise, I don't see the sense in investing the time 
in a library that will be unused.

Please think about it and let me know.

Regards,
Travis.

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