Re: Note to Ralf
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Jan 09, 1999
- 536 views
>It looks like that file is "botmatch" specific. I'm looking for "tile engine" >specificity. IOW, I'm making a game that uses a tiled board, is not real-time >movement, and was wanting to use your graphics engine, if available... Know >what I mean? Well, you could use the BOTMatch engine, but when its not real-time, I think it would be just as easy to directly use Neil instead. BOTMatch currently offers panned maps, sprite managements with different framsets for different actions, bots as in 'members of a certain species: sprites that share the same graphical data, and movements, however, it is allowed to think for itself' and thus species, as in sprite management and registering certain movements and actions the bots can *choose* to perform. (and offcourse certain things of Neil are wrapped to work with botmatch such as updating positions of sprites, etc.) The words bot and species are used because the original goal was a competing bots-engine. However, as you see the way they are implemented leaves a lot of space. Ralf