Re: 3d math

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Thank you!  That's exactly what I need.

>>> guest at RapidEuphoria.com 05/26/2004 10:04:21 AM >>>

x = r*cos(phi)*cos(theta)
y = r*sin(phi)*cos(theta)
z = r*sin(theta)

phi counts from +x axsis over +y axis and so on from 0 to 2*pi.
theta counts from x/y plane perpendicular to +z axis from 0 to +pi/2,
to -z axis from 0 to -pi/2.

Have a nice day, Rolf

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