Re: 3d math
- Posted by "Mike Sabal" <Sabal.Mike at notations.com> May 26, 2004
- 637 views
Thank you! That's exactly what I need. >>> guest at RapidEuphoria.com 05/26/2004 10:04:21 AM >>> x = r*cos(phi)*cos(theta) y = r*sin(phi)*cos(theta) z = r*sin(theta) phi counts from +x axsis over +y axis and so on from 0 to 2*pi. theta counts from x/y plane perpendicular to +z axis from 0 to +pi/2, to -z axis from 0 to -pi/2. Have a nice day, Rolf

