3d math
I'm hoping someone here can help, as 3d math has always confused me.
Given an origin point {0,0,0}, an unknown destination point {x,y,z}, a
known distance d, and 2 out of 3 angles xy, yz, xz known and validated,
how can the destination point {x,y,z} be determined?
In 2D math, this is very simple:
x = d * sin(rad(xy))
y = d * cos(rad(xy))
where xy is in degrees, rad(v)= (2 * PI * v) / 360, and 0 degrees is
defined as {0,y}.
I just don't know how to apply this to three dimensions to get a
consistently accurate solution.
TIA,
Michael J. Sabal
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