Re: odd error with read_bitmap()

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John McAdam wrote:

>
>
>>posted by: CoJaBo <cojabo at suscom.net>
>>
>>Sounds like you are reading/writing outside the allocated memory,
>> I did that once and got completly random results. 
>>Try using the trace feature in Eu,
>>the last line in the file should be the one that caused the crash.
>>    
>>
>I am just showing a bitmap on the screen. I think maybe the interpreter
>is writing into the variable memory space.
>It is quite consistant. My program runs fine, then gives me a type check
>error when I return to the interpreter.
>If I run my program again, windows aborts it. I have the public domain
>version, so I can't trace. I test the
>value of my sequence in  the program and it is ok. After the program
>runs, the interpreter says my sequence has the
>value of 1, but I don't give it that value anywhere, so how does it get
>that value, if not a bug in the interpreter?
>My bitmap is a full screen picture in mode 261, 256 colors, so it is
>quite big. It is my opening screen. Then I switch
>to text mode and don't use it again.
>  
>
Well, in reply to your first email.  without type_check will only turn 
off User declared type's.

EG:
type a(object c)
    if a = 1 then
       return 1
    else
       return 0
    end if
end type

without type_check will cause that type never to execute.  Internal 
Euphoria Type Checks will continue to be processed like usual.
As to the specific problem, try changing the sequence variable to a 
object variable, to prevent it from crashing with a type_check error.  
As to why this is happening, I have no clue, have to see some code 
first, before I can make any assesments. (Like Matt Lewis said)

-- 
Enchanted Blade (Mario)
Brain: Come Pinky, let's return to the cage, to plan for tommorrow night.
Pinky: Why Brain, what are we gonna do tommorrow night?
Brain: Same thing we do every night Pinky, try to take over the world!

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