Re: Ideas for Tab Control: the «Load As»

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Al Getz wrote:
> 
> 
> Hi Antonio,
> 
> I had implemented the popup menu this morning and am now testing it
> to see how it works with my everyday stuff.  So far, so good, but
> when i stress tested it (created a lot of tabs) the menu got so
> long it went from top of screen to bottom of screen, and then you
> had to scroll on the bottom to get to the remaining items.
> Total items before that happend was 40, so that's not too bad.
> I think that's probably more than the number of tabs i'd want to
> have on any single instance anyway.
> 
> The menu 'tabs' appear after a menu separater, with the edit
> commands appearing just before that, but im going to move all
> the edit commands into their own popup menu at the top of the
> 'tabs' menu.
> 
> We also now have the idea of using a list box, and im also thinking
> about a simple window with hot tracking buttons too, one button for
> each tab...can be stacked vertically and horizontally like the 
> LaunchPad itself has buttons.
> 
> 
> Al
> 

Hi AL,

I don't understand something: why do you put items into the popup menu?
I thought it had to contain just the edit commands, leaving to the tabs
to show their buttons. You could apply to every button the property to open
the edit/popupmenu by the Ctrl-key down while clicking, and that's all.
The same for the tab labels, and the upper !menus too, if you use them.

here is evening, so
ciao!

antonio

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