fundamental data types in Euphoria cf C/C++

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I'm intrigued at the difference in number of  basic data types in
Euphoria compared with C/C++ ( with its int, float, double, short, long,
etc  ),  and the need to cast from one type to another.

Do you ever have to worry about these things in Euphoria? Does it
automatically choose the correct type? Does it always automatically cast
types? Can  Euphoria programs go awry because of the type issue?

Thank you

sunpsych

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