RE: A EUPHORIA Database

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Matthew Lewis wrote:
> 
> > > > P.S. Yes, this is for a collectible card game card database...
> > > One of the reasons I wrote EuSQL. :)
> > Would you mind sharing some code or insights into what you've
> > already done... maybe some hints/tips/tricks?
> 
> The code's all there on my page
> (http://www14.brinkster.com/matthewlewis/projects.html).
> Apparently I just have an old executable version of the
> game up there.  The latest (as of about a year and a
> half ago :) uses a modified version of Dave Cuny's eu.ex
> to run Eu script, plus stores all the cards/decks in a
> EuSQL db.  I also had an editor for creating/editing new
> cards.  I'll see what I can dig out of mothballs if
> anyone's interested.

/me raises hand and says, "I'm interested!"

I'm involved in playtesting two new CCG games (both in the 
concept-testing phase) and I want to put together a CCG simulator to 
make things easier for testing. It won't know the rules of the game, but 
it will be able to manage card distribution during the game. For 
instance, I should be able to specify how many players (generally 2), 
deck composition, then card placement to DECK, playfield position x, 
Discard Pile, etc... (for however many playfield positions I define).

If anyone wants to help, email me privately. This would be for the CCG 
Simulator/Player only, NOT the games. I'm under NDA right now for that 
stuff.

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