RE: A EUPHORIA Database
- Posted by "C. K. Lester" <cklester at yahoo.com> Jun 03, 2002
- 444 views
Matthew Lewis wrote: > > > > > P.S. Yes, this is for a collectible card game card database... > > > One of the reasons I wrote EuSQL. :) > > Would you mind sharing some code or insights into what you've > > already done... maybe some hints/tips/tricks? > > The code's all there on my page > (http://www14.brinkster.com/matthewlewis/projects.html). > Apparently I just have an old executable version of the > game up there. The latest (as of about a year and a > half ago :) uses a modified version of Dave Cuny's eu.ex > to run Eu script, plus stores all the cards/decks in a > EuSQL db. I also had an editor for creating/editing new > cards. I'll see what I can dig out of mothballs if > anyone's interested. /me raises hand and says, "I'm interested!" I'm involved in playtesting two new CCG games (both in the concept-testing phase) and I want to put together a CCG simulator to make things easier for testing. It won't know the rules of the game, but it will be able to manage card distribution during the game. For instance, I should be able to specify how many players (generally 2), deck composition, then card placement to DECK, playfield position x, Discard Pile, etc... (for however many playfield positions I define). If anyone wants to help, email me privately. This would be for the CCG Simulator/Player only, NOT the games. I'm under NDA right now for that stuff.