RE: Python games. was RE: Version 2.4 and beyond

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> My point (which might just be out of ignorance) was that with EUPHORIA, 
> I don't "need" to know ANY C. I created a game using ExoticaX for 
> Windows and it runs great and I'm going to port it to Allegro or OpenGL 
> (haven't decided yet, but OpenGL looks like the cross-platform way to 
> go)... without knowing any C!
> 
> It's probably the same in Python, but EUPHORIA is FASTER, isn't it, so, 
> therefore, your EUPHORIA games would operate faster than your Python 
> games when each utilizes a C graphics library.


Except ExoticaX and Allegro are C libraries with Euphoria wrappers.
Euphoria and Python are identical in this regard, once someone has 
written a wrapper no one else needs to write C code.  Just plain
Euphoria and Python using the wrappers.

The main point to remember here is that Python isn't going to be 
used to write a full featured state of the art 3D shooter.
For that matter Euphoria isn't either (not without wrappers to C
libraries.

Python is a wonderful language with probably the biggest potential
of any open source language.  With all the wonderful features of
Python games making (although possible) isn't it's mean use.

Ray Smith
http://www.geocities.com/ray_223

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