RE: Python games. was RE: Version 2.4 and beyond
- Posted by Ray Smith <smithr at ix.net.au> Feb 14, 2002
- 461 views
> My point (which might just be out of ignorance) was that with EUPHORIA, > I don't "need" to know ANY C. I created a game using ExoticaX for > Windows and it runs great and I'm going to port it to Allegro or OpenGL > (haven't decided yet, but OpenGL looks like the cross-platform way to > go)... without knowing any C! > > It's probably the same in Python, but EUPHORIA is FASTER, isn't it, so, > therefore, your EUPHORIA games would operate faster than your Python > games when each utilizes a C graphics library. Except ExoticaX and Allegro are C libraries with Euphoria wrappers. Euphoria and Python are identical in this regard, once someone has written a wrapper no one else needs to write C code. Just plain Euphoria and Python using the wrappers. The main point to remember here is that Python isn't going to be used to write a full featured state of the art 3D shooter. For that matter Euphoria isn't either (not without wrappers to C libraries. Python is a wonderful language with probably the biggest potential of any open source language. With all the wonderful features of Python games making (although possible) isn't it's mean use. Ray Smith http://www.geocities.com/ray_223