Re: Assembly
Here's a few lines from Neil:
=20
poke(getlfb, {
#60, -- 0: pusha
#8B,#1D,#52,#2B,#14,#02,-- 1: mov ebx, [@linear]
#85,#DB, -- 7: test ebx, ebx
#74,#0C, -- 9: jz batman
#89,#D9, -- B: mov ecx, ebx
#C1,#EB,#10, -- D: shr ebx, 16
#B8,#01,#08,#00,#00, -- 10: mov eax, #801
#CD,#31, -- 15: int #31
...and so on...
This is a bit confusing. All those hexas....How can I know that #60, =
f.ex., is pusha? Has someone written some documentation about this?
global constant pusha=3D#60, etc.
If I'd made a include file like this....
Would someone need it? Could it be done?=20
Or has someone already done that?
--Talvitie
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