Re: Assembly

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Here's a few lines from Neil:
=20
poke(getlfb, {
    #60,                    --    0: pusha
    #8B,#1D,#52,#2B,#14,#02,--    1: mov ebx, [@linear]
    #85,#DB,                --    7: test ebx, ebx
    #74,#0C,                --    9: jz batman
    #89,#D9,                --    B: mov ecx, ebx
    #C1,#EB,#10,            --    D: shr ebx, 16
    #B8,#01,#08,#00,#00,    --   10: mov eax, #801
    #CD,#31,                --   15: int #31
...and so on...

This is a bit confusing. All those hexas....How can I know that #60, =
f.ex., is pusha? Has someone written some documentation about this?


global constant pusha=3D#60, etc.
If I'd made a include file like this....
Would someone need it? Could it be done?=20
Or has someone already done that?

--Talvitie

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